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Dismounted Soldier Training System | early 2010s

DSTS is a VR soldier training project I worked on from 2011-2014 as a general 3D Artist. The project changed many times. At the start, it was in CryEngine 3. Then it changed to VBS2, which wasn't the prettiest engine but came with tons of functionality. Towards the end, I was doing more R&D tasks, which included some Unreal Engine work.

Soldier high poly, 2013.

Soldier high poly, 2013.

Equipment high poly.

Equipment high poly.

Soldier in UE3. 2013, okay?

Soldier in UE3. 2013, okay?

North Korean building in VBS2, 2012. It has a full (unfurnished) interior that can be traversed by players and AI. Doors and windows all function.

North Korean building in VBS2, 2012. It has a full (unfurnished) interior that can be traversed by players and AI. Doors and windows all function.

Roof could be accessed from stairwell or by helicopter.

Roof could be accessed from stairwell or by helicopter.

AK-47, 2011.

AK-47, 2011.

AT4 anti-tank launcher, 2011.

AT4 anti-tank launcher, 2011.